Friday, December 22, 2006

the original plan

found this today--the first list i made of parameters for the script:

  • 90pp script: runtime of 86-90 minutes
  • 5 or 6 locations max
  • women lead actors
  • room for contemplative shots, visual expression
  • must be okay to shoot it in HD
  • script takes place in less than a week (fewer costume changes)
  • outline first (okay to sketch scenes as they come, too): 75 actions
  • write treatment before script finished
as i read the draft so far (printing it now), i'll have to see how far i've strayed.

Thursday, December 21, 2006

the saga so far (part 2)

after outlining and lots of time staring at cards and post-its tacked to the massive corkboard in the kitchen (if you think that's nerdy, wait til you hear that sometimes we switch the corkboard out with an equally huge whiteboard), i had enough of a plan to start filling in dialogue. this is the fun part--seeing and hearing the characters.

at first, it's insanely easy--i'm cranking through scene after scene (of course, i've already seen them all as i hacked through the outline) and thinking everyone should outline--what fools we are for attempting free-form writing of any sort.

then my paid-work workload goes into overdrive and i completely stall out. this is last july--my first inklings of this script were in january, so six months have passed. i've written enough full-length plays to realize that crashing with two-thirds of a script is pretty typical for me, not at all the death of the project, and that it's usually well after a year has passed since my first crack at character work. so i'm not doing so badly.

in late summer i start up with a great writing group--playwrights mostly--and get the chance to hear the first 45 pages of my script out loud. boy, is it rough.

in the fall i rustle up the energy to rewrite what i have so far and completely gut a subplot, replacing it with a more energetic through-line.

in october i write a fluffy short about abby, a supporting role in the feature. in theory, i'm writing a short a month, always starring one of the characters in sky, but on a tangent so i can do character work outside of the outlined scenes. (november's short was for another project--more on that in another post--which will probably take up the rest of december, too. but january should get me a short for daniel, another supporting role.)

there was some more editing and headway in november, but there were also two vacations, a nasty sinus infection, an intense tech writing gig, a family visit, a couple of days of marathon xmas shopping, and then a new laptop, which i'm still moving into slowly.

which brings us to today. i've got 2/3 of a feature that i need to sit down and re-read, and then re-write.

should be doing that now, really.

Sunday, December 10, 2006

that's why you never drink red

a little version of my first short.

Saturday, December 9, 2006

the saga so far


last january as i'm finishing post on my first short i realize that the script i'm working on can't be the first feature i shoot. (lots of characters & locations--including essential scenes on street corners in nyc; a tv show inside the film--all sorts of production tricks that would kill a first-time director.)



so i need a new script. i spend most of january thinking of new-project ideas. totally from scratch--the dreaded what-do-i-want-to-write-about freewrites. who could i write about? (and since i can only have a few characters, this takes special importance--can't let characters drift in and out of their own volition.) and then i get to outlining. really. outlining before writing. it's an amazing idea.Link

making my blog

i'm not sure about the wisdom of starting a blog for a project that's not even in first-draft form, but this project's been kind of backwards from the start (which might actually be forward, depending on your pov). might as well embrace it.